Interactive Installation | Wondrous

Dates:
January 2014 - Project begins; Interaction Lead
March 2014 - Project completion

Client: SCADPad - Savannah College of Art and Design
Skills: Processing, Microsoft Kinect, Photoshop, Illustrator

Wondrous is an immersive interactive installation that will enchant users. Flying kites is a century-old tradition that has an international and ageless appeal. The kites will evoke childhood memories and bring the user to a happy yet serene place. Wondrous allows users who step within the installation to control their very own digital kite. The serene starry night sky will be projected on the ceiling, giving the user the feeling that they are outside. Using input from the Kinect along with Processing software, the user will be tracked and represented with a kite on the screen that will be projected on the ceiling. Each user will have their own kite and as they move around the kite will follow them, much like a user would control a kite in the sky. If the user hovers their kite over a star that star will disappear but begin to form a constellation. There are a series of constellations in the sky that correspond with the twelve zodiac symbols.

Wondrous is an interactive installation that will bring users a sense of peace and happiness. Kites have an ageless and international appeal that will bring users back to a happier time. The whimsical nature of Wondrous will allow the users to not only interact with the environment, but also with each other.

Wondrous is an expandable environment that can cater to multiple users. Based on the space that we have been given, we are limited to the amount of users. Ideally six users yields the best results, but the system can handle up to 10. Also with only using a single Kinect we are limited as well.

Wondrous won the award for "Best Interactive Installation" in 2014 in Savannah, GA.

Sean's role on the Wondrous project was that of a project manager and lead designer. Sean was part of a group of designers and programmers tasked with delievering an interactive piece in ten weeks. As a group, the design for the installation was formed, presented, and executed within this time. Along the way, Sean was responsible for managing a group of approximately 10 designers in both visual and auditory fields, along with programmers responsible for writing the Processing (java) code.

Full Wondrous documentation